Ancestry
PDF (Coming in the future)
The ancient children of Behemoth who once held dominion over the deep ocean. They are now a husk of their former selves, cursed to dwell on land. They carve out a simplistic life for themselves on their island home, keeping mostly to themselves.
Starting Attribute Scores: Strength 12, Agility 9, Intellect 10, Will 11.
Perception equals your Intellect score.
Defense equals your Agility score.
Health equals your Strength score +5.
Healing Rate equals one-quarter of your Health, rounded down.
Size: 2 Speed: 8 Power: 0
Damage: 0 Insanity: 0 Corruption: 0
Languages and Professions: You speak the Free Tongue (Common) and the Salt Tongue. You can also speak with and understand fish, crabs, and other sea animals.
Blood Sense: You make challenge rolls to scent or track blood or bleeding creatures with 1 boon. You make these challenge rolls with 2 boons while in water or underwater.
Curse of Leviathan: You make attack rolls and challenge rolls; except ones made to swim, with 1 bane when in contact with salt water.
Natural Weapons: You can attack with your toothy maw. They count as a basic weapon that deals 1d6 damage.
Level 4 Expert Rechinul
Characteristics: Health +7
You either learn one spell or gain Blood Frenzy.
Blood Frenzy: You make attack rolls against bleeding creatures with 1 boon. You also make attack rolls with your toothy maw against bleeding creatures with 1 additional boon.